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Development log: October 2026

By the Pokémon Fight team ·

The trainer rides an Arcanine past a white house with blue shutters in Pallet Town, with a quest card pointing to Viridian City.
Riding Arcanine through Pallet Town. In-game screenshot, October 2026.

Pokémon Fight started on 15 October 2026 and changes almost daily. This log lists the player-facing changes so far, by the day they reached the game.

16 October: the first playable journey

  • The first playable version: the Kanto journey from Pallet Town, with towns, trainers, Gym halls and the minimap.
  • Battle Mode, breeding at the Day Care, the bicycle and the first menus, from the first playtests.
  • Running, jumping over low obstacles, inns to sleep in, and the trainer creator with a live 3D preview.

17 October: cloud saves, the 152 and real-time combat

  • Battle Mode stadiums, trading, held items, quests and music.
  • Story Mode saves stored online behind Google sign-in, and the two-button title screen.
  • Animated 3D models for all 152 Pokémon.
  • Real-time combat rebuilt: committed skills, timed dodges, each species’ own basic attack, and tactical AI.
  • Riding Pokémon on land, water and through the air, and Fly between towns.
  • A fishing minigame at real water, and level-ups that restore HP.

18 October: a bigger Kanto and smarter trainers

  • Kanto’s geography: route blockers, a sleeping Snorlax and enclosed dungeons.
  • Guarding with the right mouse button, and a refresh that returns to the same Story campaign.
  • Trainers who fight to a plan, use a limited number of items and switch on the 60-second rule; Easy, Normal and Hard in Battle Mode.
  • Every move with its own effect, epic stadiums, treasure chests, regional weather and new music.
  • A quest card and Journal that teach the game as you play.

19 October: multiplayer and phones

  • Multiplayer Battle Mode: invite a friend, draft in turns and keep a record.
  • Battle Mode and Story Mode on phones and tablets with touch controls.
  • Speed-led movement in battle, and every Pokémon at one consistent size beside the trainer.
  • Battles that clear their arena, and more skin tones and hair colours in the creator.

22 to 27 October: catching, controls and journeys

  • A more deliberate battle rhythm for AI trainers, and automatic graphics settings with recovery when a device struggles.
  • Direct capture throws: press C and the ball flies straight at the wild Pokémon, with no aiming.
  • Shorter dodges, more forgiving melee reach, and pressing a move’s key twice to use it.
  • Reworked routes between towns with winding roads, trainers who block the way, Pokémon lurking in caves and forests, and a Pokémon Center at Rock Tunnel.

What’s next

Pokémon Fight is in active development, and new changes reach the game as they are finished. This page records them as they land; the FAQ covers how to play today.

Try it in the game

Everything here is playable now, free, in your browser.

Free to play · Google sign-in needed for both modes · Desktop, or a phone or tablet in landscape