Blog
Development log: October 2026

Pokémon Fight started on 15 October 2026 and changes almost daily. This log lists the player-facing changes so far, by the day they reached the game.
16 October: the first playable journey
- The first playable version: the Kanto journey from Pallet Town, with towns, trainers, Gym halls and the minimap.
- Battle Mode, breeding at the Day Care, the bicycle and the first menus, from the first playtests.
- Running, jumping over low obstacles, inns to sleep in, and the trainer creator with a live 3D preview.
17 October: cloud saves, the 152 and real-time combat
- Battle Mode stadiums, trading, held items, quests and music.
- Story Mode saves stored online behind Google sign-in, and the two-button title screen.
- Animated 3D models for all 152 Pokémon.
- Real-time combat rebuilt: committed skills, timed dodges, each species’ own basic attack, and tactical AI.
- Riding Pokémon on land, water and through the air, and Fly between towns.
- A fishing minigame at real water, and level-ups that restore HP.
18 October: a bigger Kanto and smarter trainers
- Kanto’s geography: route blockers, a sleeping Snorlax and enclosed dungeons.
- Guarding with the right mouse button, and a refresh that returns to the same Story campaign.
- Trainers who fight to a plan, use a limited number of items and switch on the 60-second rule; Easy, Normal and Hard in Battle Mode.
- Every move with its own effect, epic stadiums, treasure chests, regional weather and new music.
- A quest card and Journal that teach the game as you play.
19 October: multiplayer and phones
- Multiplayer Battle Mode: invite a friend, draft in turns and keep a record.
- Battle Mode and Story Mode on phones and tablets with touch controls.
- Speed-led movement in battle, and every Pokémon at one consistent size beside the trainer.
- Battles that clear their arena, and more skin tones and hair colours in the creator.
22 to 27 October: catching, controls and journeys
- A more deliberate battle rhythm for AI trainers, and automatic graphics settings with recovery when a device struggles.
- Direct capture throws: press C and the ball flies straight at the wild Pokémon, with no aiming.
- Shorter dodges, more forgiving melee reach, and pressing a move’s key twice to use it.
- Reworked routes between towns with winding roads, trainers who block the way, Pokémon lurking in caves and forests, and a Pokémon Center at Rock Tunnel.
What’s next
Pokémon Fight is in active development, and new changes reach the game as they are finished. This page records them as they land; the FAQ covers how to play today.

